The purpose of astromechs is to enhance
the capability of your ships components, increasing overall
performance. The astromechs are tied to a certification level going
from lvl 1 to lvl 6. Astromechs are easy to use and a life saver as
you progress through the missions and quests.
1. Selecting an
astromech.
Most Rebel fighters require astromechs.
Only a few require the flight computer.
For quick
reference, all ships use the astromech. Once you get to the advanced
levels, you will likely need the flight computer.
When ordering an astromech from a DE, make
sure you specify a R-5 droid with the astromech level module that
you require. The reason for the R-5 is that it takes less resources
and components to make an R-5 compared to any other R-series droid.
You can make these
combat capable on the ground, but it’s not worth the trouble, nor
having to reload the droid onto your ship every time you take off.
Once you load a droid on your ship, it stays loaded unless you use
it on the ground again or you load a new component.
As a rule of thumb, checking to ensure
your droid is installed should be on your pre-flight checklist. One
nice trick about both astromechs and flight computers is that you
only need 1 at each level. For example, as a master pilot, I have 2
ships that use a flight computer and 2 that use an astromech. I only
need 1 astromech to run both ships, and one flight computer for both
ships.
2. Programs.
As you have
progressed you will have earned program abilities. Rebels earn
abilities related to shield adjustments, and reactor overcharging.
If you desire such programs you will not need to buy a programmed
chip, nor an unprogrammed chip. Unprogrammed chips are for pilots
who want to sell their innate programs to other factions.
The main programs
that are sought after by most pilots are:
Program name |
explanation |
Faction hability |
Reactor Overcharge |
Increases the output power of your
reactor |
Neutral |
Weapon Capacitor Overcharge |
Boosts capacitor power storage
capacity and recharge rate |
Neutral |
Engine Overcharge |
Boost engine output |
Imperial |
Weapon Overcharge |
Boost weapon damage and uses more
capacitor power per shot |
Imperial |
Capacitor to Shield Shunt |
Dumps power from capacitor into
shields |
Neutral |
Rebel pilots can make Reactor Overcharge
and Shield modulation programs
3. Programming an
astromech/flight computer.
Programming is
simple.
When you purchase your appropriate level
droid, activate it from the radial menu in your inventory.
From your datapad,
you will need to select “program” from the radial. A window will
open that shows available abilities of the left, and selected
abilities to be programmed on the right. You will need to select the
desired programs to be loaded into the droid from the list on the
left.
Pay attention to the bar on the right side
of the window. As you select programs to be loaded on your droid,
the bar will go up. When it hits the top of the window, you have
exceeded the droids available memory. It is recommended that you
only load onto the droid programs that are equivalent to your
programming level (lvl 2 or 3) to avoid running out of memory.
After you program
the droid, it’s time to add it to your ship.
From the starport terminal, select your
ship, and click manage. As long as your droid interface is
installed, you will be able to click on the Astromech/Flight
Computer pull down menu, revealing all droids that you have on your
datapad. Make sure you select the proper droid. When selected, the
loaded programs will be listed in the left window.
Make sure you
“load” the droid before you attempt to fly away. Once loaded, launch
your ship.
4. Using the Astromech/Flight Computer
This piece of
technology is designed to save your tail in a bad situation.
Before you get into a fight, you need to
activate power-ups. Your interface speed will determine how long it
takes between commands when doing power-ups or shield modulations.
While still stopped at the space station, engage power-ups.
THE VERY FIRST POWER-UP TO LOAD IS THE
REACTOR OVERCHARGE. As you activate power-ups, it puts a strain on
the reactor. Having the reactor overcharged first will prevent any
of your weapons from being disabled for low power.
Application:
Obtain a droid interface and astromech, as well as program chips for
items that you can’t program yourself. Install the droid into your
ship and utilize power ups and shield modulations to execute
missions.
Droids can be a lifesaver on space. The
boost that you get from engine overload can help you outrun a large
formation of pursuing fighters out to finish you. For those who
still use a heavy ships versions, weapon overload is like doubling
your weapon’s output making such fighters viable in combat. You get
the idea.
LOGANS KENOVE
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